Off ice Jump class Curriculum

04/29/13

Figure Skating Coach

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The information displayed here is for the purpose of sharing coaching knowledge,  I do not promote myself as a  'coach's coach'.

 

 

Off ice Jump class Curriculum v6

 

Introduction

Safety first

Before jumping ensure:

  1. That all skaters are wearing good quality footwear such as running shoes, cross trainers or similar.
  2. Ensure that there is sufficient room to jump without the possibility of hitting furniture, walls and other obstacles
  3. Ensure that the floor surface is clean, even and sufficiently padded,  rubber mats are ideal, also good is a sprung wooded dance floor, carpet is sufficient.  Never allow jumping on hard surfaces such as concrete
  4. Encourage skaters to bring water bottles with them and drink from them when they are thirsty
  5. Temperature should be comfortable,  not to hot and not too cold.

  

Lesson plans

The stages below are not lesson plans although they do follow a progression from basic to more difficult.  A good lesson plan should be tailored to suit the group and the available time,  basic skills in stage 1 and 2 should be practiced even when the bulk of the skaters have progressed to higher stages.

 

Formations

Usually in a class of 6 to 12 skaters,  they line up in 2 or 3 lines to execute some of the skills

 

Note:  The skills demonstrated in the videos are not done with perfect execution,  there are many faults and minor errors.

 

Legend

TP: = teaching point

 

Stage 1

Warm up

Skip rope & other running, jumping and shuffling exercises

 

Jump prep

Description:  Stand upright,  bend knees enough to jump,  maintain posture,  do not bend forward,  arms cradled forward with hands touching, push belly button up.  Hold for 3 seconds. 

Notes:  This is a basic skill that is important for skaters to learn as it is close to their on ice skating position for stroking,  foot work and some jumps.

Click here for Video 

 

Jump (no rotation)

Description: As above,  after holding for 3 seconds,  jump straight up. 

TP: in the jump the posture needs to be maintained,  landing should be in exact takeoff position.

TP: Toes to be pointed in the air.

Good height is required.

Click here for Video 

 

Fun break : Jumping challenge

Description:  one skater is chosen to jump straight up,  the coach holds his/her hand above the skaters head at a challenging distance and the skater must jump high enough to touch it with the top of their head.

Do this with a partner.

Click here for Video

 

Jump turn

Description : As above but with rotation in the air. 

TP: should maintain posture,  landing needs to be in exact same position as takeoff.  Good height is required and it needs to be at least the same as the jump without rotation.   Direction of rotation is the same as the skater executes on the ice in spins and jumps,  rotation in the other direction as well is not required.  There is no crossing of the legs in the air.

 Click here for video

 

Jump turn

As above per the turn jump,  good control is required,  the skater must land 180 degrees from their takeoff and hold the position without any hops or steps.  No real assistance with the arms should be noticed, arms are to be fully extended throughout as per the jump with no rotation.

 Click here for video

 

Power skip

Description: Same as a bunny hop,  1 or 2 steps into it is permitted;

TP: 1) When the feet come together the skating knee must be bent,  the free foot must be close to the floor  2) the free knee must come up to a H position.  3). Introduce the axel arm swing once TP 1 and 2 are satisfactory.   4)  Introduce the check position,  5) Good height is required.  Repeat on left and right foot.

 Click here for video

 

Rotating power jump

Description: As per the Waltz jump on the ice, entry should be from a tap toe jump (side step).  See power skip above.   Jump rotates a turn in the air,  landing is backwards,  skater should hop backwards a few times and hold landing for 3 seconds. 

TP: 1) When the feet come together the skating knee must be bent,  the free foot must be close to the floor  2)  The free knee must come up to a H position.  3). Introduce the axel arm swing once TP 1 and 2 are satisfactory.   Good height is required. 

3)  The jumping motion must be a scissor action,  ie the free leg should swing through in a straight line and the skater should twist in the direction of rotation.

Click here for video

 

Stage 2.

 

Warm up:

Skip rope & other running, jumping and shuffling exercises

5 jumps in a row,  each one higher than the last,  repeat once or twice.  Takeoff and landing is on two feet.

TP: Good posture needs to be maintained

 

Fun break : Jumping challenge

Description:  one skater is chosen to jump straight up,  the coach holds his/her hand above the skaters head at a challenging distance and the skater must jump high enough to touch it with the top of their head.

Click here for video  

 

Landing position

Description:  The on ice landing position for all jumps. 

TP: Arms should be in a T position,  wrists straight, back arched, skating knee bent,  free leg straight,  held behind and to the side slightly, foot turned out,   head turned towards right hand (assumes anti clockwise rotation),  back should not be arched as this may cause back problems,  held for 3 to 5 seconds.

 Click here for video  

 

Basic air position

Raise up on toe and down 3 times, hop and punch out for landing position, hop up and down 3 times and punch out for landing position.  

TP:  The championship touchdown position is with the left elbow over the right knee,  skaters should land in this position and then punch out. 

  TP: show proper air position, repeat several times

  Click here for video  

 

 Drill / reinforcement:

Hoping backwards in the air position,  do this across the length of the gym or floor space.  This exercise strengths the ankle muscles and reinforces the air position muscle memory.

Click here for video  

Advanced : Waltz jump and click into air position before landing,  without doing more than a rotation in the air.

Click here for video  

8 hops in circle and punch out for landing position

Click here for video  

TP: about 4 to 6 hops per full rotation is required. 

TP:The hoping position is the air position,  ankle contact should be maintained,  the skating knee should not bend,  flexing/using the ankle should be used.

TP: The landing position needs to be held for 3 seconds

 

Loop Jump

  3 hops in circle and 1 turn in loop jump and hold landing position

TP:  Go through loop jump free leg positions

Click here for video  

 

Rotating power jump

As per stage 1 but land in the air position with the free leg crossed in front,  hop around for 1 turn and then punch out for the landing position.  This jump is half a rotation in the air.

Click here for video

Repeat with 1 turn in the air,  this is then called a Half Axel.

Click here for video  

 

 

  

Stage 3.

Warm up:

  Skip rope & other running, jumping and shuffling exercises

Bounding forward x 5 no turning,  walk back, repeat several times

 

1 turn jump

Description: There is no crossing of the free leg,  arms are held in a loop with hands touching.  Takeoff and landing is on two feet,

TP: Skater should land facing the same direction as the takeoff without any hops or steps, repeat several times.

Click here for video

 

Half Half jump

Description:  This is a combination jump consisting of the half turn jump repeated with a small pause in landing that has about the same timing as a combination jump on the ice. Takeoff and landing is on two feet,  the feet do not cross in the air.

TP: Skater should be facing the same way as they started before the first turn and should not have traveled significantly,  not hops or steps after landing is allowed.  Good posture must be maintained. Legs should be shoulder width apart on landing

Click here for video

 

Combination jumps

        Half half 1 turn

        Half half 1 turn 1 turn

        1 turn 1 turn

        1 turn 1 turn 1 turn

Each should be repeated several times,  takeoff and landing is on two feet,  the feet do not cross in the air.

TP: The timing for each jump should be the same as a combination jump on the ice.

TP: The skater should be able to takeoff and land in the same position with good control,  without drifting left or right,  or stumbling or falling.

 

 Power Skip with snap down

As per stage 1 but this jump will have a snap down of the free leg into a straight position before the skater lands.

TP: legs should be straight and close together before landing

Click here for video  

 

Axel Walkthrough

1 -2 -3 4 5 hop 3 times in air position and hold landing position,  the coach needs to step through each position from the setup to landing and call the numbers for each.

Description: This is a walk through of the Axel positions,  from prep/setup to landing, takeoff with a turn in the air,  followed by 3 hops in a circle and then holding the landing position for 3 to 5 seconds.

Should be repeated several times,  each time faster than before.

Click here for video 

 

Delayed head jump

Description: The last part of the body to rotate should be the head, demo this in slow motion first,  then with 1 turn (as per 1 turn jump). 

TP: the head should also be facing the left in the air position and snap to the right just before landing.

Drills: From takeoff position,  twist into air position and then hop around in air position 3 times,  then punch out for landing position.  Do it from Loop jump, Salchow and Flip takeoff positions.

Note: This is one of the most important drills in this curriculum as it seeks to avoid head pre rotation problems on the ice later.

Click here for video

 

Stage 4.

 Warm up

Skip rope & other running, jumping and shuffling exercises

bullet Bounding forward x 5 no turning
bullet Bounding forward 1 turn that travels forward x 5 or until end of dance floor x 2
bullet Bounding forward 1 turn 1 turn no turn  .  X 2

 Note: Bounding is a popular strength development exercise used in many sports.

Salchow

Description: Step,  3 turn, hop around in Salchow take off position x 3 and then jump 1 turn from Salchow takeoff and land

TP: make sure arms stay in the takeoff position for the 3 hops.

 

1 turn jump

Description:  This is a jump with one and a half rotations in the air,  the legs need to cross into the air position,  the arms should fold in about half way. 

TP: See the delayed head jump

TP: show and practice proper arm swing

TP: The landing is per the landing position in stage 2

TP: Ensure right knee is straight in the air and toe is pointed

Click here for video

  

Half Axel

Description : This is per the rotating power jump,  however the free leg is snapped down on takeoff and 1 rotation is required. Entry should be from a tap toe jump (side step).

TP: good targeting is required

TP: A good H position on takeoff needs to be attained

TP: At no time should the skater rotate on the takeoff nor swing the free leg around.

Click here for video  Without crossing the freeleg

Click here for video   With a crossed free leg

 

Flip Jump

Description: Step forward do free turn bring legs together and jump,  landing on one leg and hold landing position for 3 to 5 seconds.

Click here for video

 

Scissor turn

This is essentially a three turn as done on the ice commonly to enter a flip and toe loop jump (when done off an outside 3 turn).  Rotating in the common direction;  the right arm and shoulder comes forward,  left arm back,  right leg forward,  then the skater turns the left hip to the left without rotating the torso.  This can then be followed by a Salchow, single or double jump.

Click here for video  

 

Flying sit spin

Description:  This is taught using the same progressions that are used on ice,  the free leg must be straight in the air.  1st progression do the free jump which is taking off and landing on the same foot,  the free leg must be straight in the air.  2nd Progression is that the free leg must come up higher as close to horizontal as possible,  3rd progression is that the skating leg tucks while in the air.  Upon landing the skater then simulates a sit spin.

Click here for video  

 

Flying camel jump

This is done holding onto a table, or bars,  the jump / fly over is essentially a scissor action.
 

 

Stage 5 

Warm up 

Skip rope & other running, jumping and shuffling exercises

bullet Bounding forward 1 turn that travels forward x 5 or until end of dance floor x 2
bullet Bounding forward 1 turn 1 turn no turn    X 2
bullet Bounding backwards 1 turn no turn 1 turn   X 2
bullet Bounding backwards 1 turn 1 turn no turn   X 2

 Challenge

            Do as above with double jumps instead of singles

 

Double jump/tour

Description:  This is a jump with two rotations in the air,  the legs need to cross into the air position,  the arms should fold in close. 

TP: See the delayed head jump

TP: See the championship touchdown position

TP: The landing is per the landing position in stage 2

TP: Ensure right knee is straight in the air and toe is pointed

Click here for video 

Exercises

        1 turn Arms right in front and left in back

        2 turns same arms

  

Axel jump

Description: As per the half Axel but with 1 rotations in the air.

TP: A good championship touchdown position needs to be attained.

TP: The landing is per the landing position in stage 2

Click here for video

 

 Double Salchow

Description: Step,  3 turn, hop around in Salchow take off position x 3 and then jump 2 rotations in the air from Salchow takeoff and land

TP: make sure arms stay in the takeoff position for the 3 hops.

 Click here for Video

 

Double Flip

This is a simulation of a double flip on the ice,  since it is not possible to slide/draw the picking leg in,  it is placed on the floor next to the skating foot and a double tour is executed.

Click here for video

 

Double Loop

Description: Starts with 3 hops in a circle and then the doube loop jump

Note: If the skater can execute 1 1/4 turns on the floor/off ice then there is a good chance that they can do it on ice.

Click here for video  

 

Butterfly jump

Description: As per the jump on the ice,  use a chair to learn

 

Ballet jump

Much the same as a loop jump takeoff,  but with a split in the air and a full rotation.

Click here for video 


 

Stage 6

Warm up 

Skip rope & other running, jumping and shuffling exercises

bullet Bounding forward no turning x 5 or until end of dance floor
bullet Bounding forward no turn,  double (2 rotations in the air) x 3 or until end of dance floor
bullet Bounding forward no turn, double,  double  repeat 2 or 3 times across dance floor
bullet Bounding backwards no turn -  1 turn no turn 1 turn   x 3 or until end of dance floor
bullet Bounding backwards no turn - double  no turn   x 2 or until end of dance floor

Notes: Repeat each drill at least once;  good form is required

 

Power Skip

As per earlier stage,  the skater at this stage should be able to produce substantial height, speed and excellent co-ordination of the arms.

TP:  Strong check position

Click here for video  

 

Advanced air position

This is the air position for the double Axel and triples

As an aid this should be shown to skaters on video,  the video would include world and international level skaters executing the double Axel and triples.

In brief:  Assuming rotation is in the common anti clockwise direction,  the right foot needs to flex so that it is horizontal and the left foot/toe needs to be pointed down,  ankle contact needs to be made. 

Drills include:

        Standing in air position

Click here for video  

        Waltz jump into air position,  making ankle contact

        1 rotation jumps using the advanced air position

 

Double Axel

The advanced air position needs to be achieved in the air,  skater should be able to land in any direction (forward, sideways or backwards),  without falling and should hold a strong landing position and hop backwards at least 3 times holding it.  Repetitions of this jump should be limited especially if the class is before ice time.

Click to view video 

Triple jump

From a two foot takeoff,  try and execute as many turns in the air as possible.  Minimum of 2 turns in the air should be achieved.

Try from small hops or jumps.

Skater should be able to land in any direction (forward, sideways or backwards),  without falling and should hold a strong landing position and hop backwards at least 3 times holding it. 

 

Please send me your video if you can do one off ice.

 

 

 

 

Please contact me with any questions,  email

 

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This site was last updated 05/22/11